
We Have No Intention of Challenging Online Gaming Bill: Gameskraft
In a recent development, real-money gaming firm Gameskraft has announced that it will not contest India’s new Online Gaming Bill, which bans all real-money games. The move comes as a surprise to many in the gaming industry, who had expected the company to challenge the ban.
Gameskraft’s decision not to contest the ban was announced through a statement, in which the company’s spokesperson emphasized its commitment to respecting the legislative process. “We respect the legislative process and remain committed to operating within the framework of law,” the spokesperson said.
The Online Gaming Bill, which was passed by the Indian government last month, bans all real-money games, including fantasy sports, quizzes, and other forms of online gaming. The bill is aimed at protecting the interests of gamers and ensuring that they are not exploited by gaming companies.
Gameskraft’s decision not to contest the ban is seen as a pragmatic move by industry experts. “Gameskraft’s decision is a wise one,” said Rajnish Kumar, a gaming industry expert. “The company has taken a very mature approach by deciding not to challenge the ban. This will help the company to avoid any potential backlash and maintain its reputation in the market.”
The Online Gaming Bill has been widely criticized by the gaming industry, with many companies and gamers arguing that it is too broad and will have a negative impact on the industry. However, the Indian government has defended the bill, saying that it is necessary to protect the interests of gamers.
Gameskraft’s decision not to contest the ban is seen as a blow to the gaming industry, which had been hoping that the company would challenge the ban. “Gameskraft’s decision not to challenge the ban is a disappointment for the gaming industry,” said Ashish Jha, a gaming enthusiast. “The industry had been hoping that the company would take a stand against the ban and fight for the rights of gamers.”
Despite the ban, Gameskraft remains committed to operating in India. “We have initiated structured internal discussions to chart the road ahead,” the company’s spokesperson said. “We want to reassure our users that all account balances remain safe.”
Gameskraft’s decision not to contest the ban is seen as a sign that the company is willing to adapt to the changing regulatory landscape in India. “Gameskraft’s decision to accept the ban is a sign that the company is willing to adapt to the changing regulatory landscape in India,” said Kumar. “This will help the company to maintain its reputation and continue to operate in the market.”
In conclusion, Gameskraft’s decision not to contest the Online Gaming Bill is a pragmatic move by the company. The decision is seen as a sign of respect for the legislative process and a commitment to operating within the framework of law. While the ban has been widely criticized by the gaming industry, Gameskraft’s decision not to challenge the ban is seen as a blow to the industry.