
Between Our Revenue & Middle-Class Families, PM Chose Families: Vaishnaw on Gaming Bill
In a recent development that has sent shockwaves across the nation, the Promotion and Regulation of Online Gaming Bill 2025 was introduced in the Lok Sabha by Union Minister Ashwini Vaishnaw. The bill, which aims to regulate and promote online gaming in the country, has been met with widespread criticism and debate. While introducing the bill, Vaishnaw made a statement that has sparked controversy, saying that Prime Minister Narendra Modi always chooses middle-class families when choosing between them and the government’s revenue.
Vaishnaw’s statement has been interpreted by many as a justification for the government’s decision to ban real-money and gambling games, which are a significant source of revenue for the government. The ban, which has been implemented through the new bill, has been seen as a blow to the gaming industry, which has been growing rapidly in recent years.
The Promotion and Regulation of Online Gaming Bill 2025 aims to regulate online gaming in the country and prevent its misuse. The bill prohibits real-money and gambling games, which are considered to be a threat to the society. Vaishnaw, while introducing the bill, said that it has been introduced to save the society from bad elements.
The bill has been passed by the Lok Sabha, and it is now awaiting approval from the Rajya Sabha. If approved, the bill will come into effect, and online gaming in the country will be regulated accordingly.
The government’s decision to ban real-money and gambling games has been met with criticism from the gaming industry, which has argued that the ban will lead to a significant loss of revenue for the government. The industry has also argued that the ban will not address the problem of addiction and other issues associated with online gaming.
On the other hand, the government has argued that the ban is necessary to protect the society from the negative effects of online gaming. The government has also argued that the ban will help to promote responsible gaming practices and prevent the misuse of online gaming.
The controversy surrounding the Promotion and Regulation of Online Gaming Bill 2025 is not limited to the ban on real-money and gambling games. The bill also includes provisions that regulate online gaming in general, including restrictions on the types of games that can be played online.
The bill requires online gaming platforms to obtain a license from the government before they can operate in the country. The bill also prohibits online gaming platforms from allowing children to play games that have a high risk of addiction.
The bill also includes provisions that require online gaming platforms to implement measures to prevent cheating and ensure fairness in games. The bill also requires online gaming platforms to provide players with information about the risks associated with online gaming and to provide them with guidance on how to play responsibly.
The Promotion and Regulation of Online Gaming Bill 2025 is a significant development in the country’s gaming industry. The bill has the potential to shape the future of online gaming in the country and to address the concerns of the government and the gaming industry.
In conclusion, the Promotion and Regulation of Online Gaming Bill 2025 is a complex issue that has sparked controversy and debate. The bill has the potential to shape the future of online gaming in the country and to address the concerns of the government and the gaming industry.
The government’s decision to ban real-money and gambling games has been met with criticism from the gaming industry, which has argued that the ban will lead to a significant loss of revenue for the government. The industry has also argued that the ban will not address the problem of addiction and other issues associated with online gaming.
On the other hand, the government has argued that the ban is necessary to protect the society from the negative effects of online gaming. The government has also argued that the ban will help to promote responsible gaming practices and prevent the misuse of online gaming.
The controversy surrounding the Promotion and Regulation of Online Gaming Bill 2025 is not limited to the ban on real-money and gambling games. The bill also includes provisions that regulate online gaming in general, including restrictions on the types of games that can be played online.
The bill requires online gaming platforms to obtain a license from the government before they can operate in the country. The bill also prohibits online gaming platforms from allowing children to play games that have a high risk of addiction.
The bill also includes provisions that require online gaming platforms to implement measures to prevent cheating and ensure fairness in games. The bill also requires online gaming platforms to provide players with information about the risks associated with online gaming and to provide them with guidance on how to play responsibly.
The Promotion and Regulation of Online Gaming Bill 2025 is a significant development in the country’s gaming industry. The bill has the potential to shape the future of online gaming in the country and to address the concerns of the government and the gaming industry.
Source:
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