
Between our revenue & middle-class families, PM chose families: Vaishnaw on Gaming Bill
Recently, the Indian government introduced the much-anticipated Promotion and Regulation of Online Gaming Bill 2025 in the Lok Sabha, a move that has sent shockwaves across the online gaming industry. Union Minister Ashwini Vaishnaw, while introducing the bill, made a notable statement that has left many people curious. According to him, the Prime Minister (PM) Narendra Modi always chooses middle-class families when making a choice between them and the government’s revenue. This statement was made while discussing the ban on real-money and gambling games, which is a part of the new bill.
The bill, which was passed on Wednesday, aims to “save the society from bad elements,” as Vaishnaw put it. However, the exact implications of the bill on the online gaming industry are still unclear, leaving many gamers and gaming companies in a state of uncertainty.
The background of the bill is quite interesting. Online gaming has become a significant part of modern Indian culture, with millions of gamers across the country engaging in various types of games, from casual to competitive. However, concerns about the impact of online gaming on society have been growing in recent years, with some people arguing that it is addictive and can lead to financial and social problems.
The government, in response to these concerns, has decided to take a closer look at the online gaming industry and regulate it. The new bill, which was introduced in the Lok Sabha, aims to achieve just that. According to Vaishnaw, the bill will “safeguard the interests of the gaming industry as well as the interest of the citizens of the country.”
So, what exactly does the bill do? According to the government, the bill will prohibit real-money and gambling games, which it believes are harmful to society. The bill will also establish a regulatory body that will oversee the online gaming industry and ensure that it operates in a responsible and fair manner.
The bill has been met with mixed reactions from the gaming industry and gamers themselves. While some have welcomed the move, saying that it will “safeguard the integrity of online gaming,” others have expressed concerns about the potential impact on the industry.
One of the main concerns is that the bill will stifle innovation in the online gaming industry, as companies will be forced to comply with strict regulations. This could lead to a loss of jobs and revenue for the industry, as well as a decline in the quality of games and services offered to gamers.
On the other hand, some people argue that the bill is necessary to protect gamers from themselves. According to them, online gaming can be addictive and can lead to financial and social problems, such as debt and relationships breakdowns.
The debate around the bill is far from over, and it will be interesting to see how the industry and gamers themselves react to the new regulations. One thing is certain, however: the online gaming industry in India is set to undergo significant changes in the coming years, and it will be important for players, game developers, and the government to work together to find a balance between regulation and innovation.
As Vaishnaw put it, the PM “always chooses middle-class families when choosing between them and the government’s revenue.” This statement, while fascinating, raises more questions than it answers. What does this mean for the online gaming industry? Will the government prioritize the interests of middle-class families over those of the industry? Only time will tell, but one thing is certain: the debate around the bill will continue to be a topic of discussion for weeks and months to come.
News Source: https://youtu.be/qOIqYpwYOi8