
Between Our Revenue & Middle-Class Families, PM Chose Families: Vaishnaw on Gaming Bill
The Indian government has been taking strict measures to regulate the online gaming industry, with the introduction of the Promotion and Regulation of Online Gaming Bill 2025 in the Lok Sabha. Union Minister Ashwini Vaishnaw, while introducing the bill, made a candid remark about the priorities of the government, stating that the Prime Minister, Narendra Modi, always chooses middle-class families when faced with a choice between revenue and families.
Vaishnaw emphasized that the government has taken this step to protect the society from harmful elements, which is a major concern for the middle-class families. He highlighted the issue of real-money and gambling games, which have been banned under the new bill. According to Vaishnaw, the bill is aimed at saving the society from these bad elements, rather than just focusing on generating revenue.
The introduction of the bill has sparked concerns among many online gamers, who fear that it may limit their right to play games and earn a living. However, the government believes that the bill will help to prevent the misuse of online gaming and ensure the safety of players.
Vaishnaw emphasized the importance of regulating online gaming, stating that it is necessary to prevent the spread of gambling and addiction. He also highlighted the need for strict rules and regulations to prevent children from accessing harmful content online.
The bill has been passed on Wednesday, and the government has assured that it will do everything possible to ensure the smooth implementation of the new law. Vaishnaw has also emphasized the importance of cooperation from the gaming industry and online gaming platforms to ensure the success of the bill.
Reaction of Gaming Industry:
The gaming industry has been divided over the new bill, with some welcoming the move to regulate online gaming and others opposing it. Many gamers have expressed their concerns about the potential impact of the bill on their right to play games and earn a living. However, the government believes that the bill will help to protect the interests of the middle-class families and prevent the misuse of online gaming.
Conclusion:
The introduction of the Promotion and Regulation of Online Gaming Bill 2025 in the Lok Sabha is a significant step towards regulating the online gaming industry in India. The bill aims to prevent the misuse of online gaming and ensure the safety of players, while also generating revenue for the government. The government has emphasized the importance of cooperation from the gaming industry and online gaming platforms to ensure the success of the bill.